using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class UIN_SourceFrom : UIBaseNode
    {

        #region Template Generate,don't modify
        protected partial class UIB_UIN_SourceFrom
        {
            #region ObjectBinding Generate 
            public IQIGame.Onigao.Framework.ExButton buttonFrom { protected set; get; }
            public IQIGame.Onigao.Framework.ExText textSource { protected set; get; }
            public virtual void InitBinding(ObjectBinding __binding)
            {
                __binding.TryGetVariableValue<IQIGame.Onigao.Framework.ExButton>("buttonFrom", out var __tbv0);
                this.buttonFrom = __tbv0;
                __binding.TryGetVariableValue<IQIGame.Onigao.Framework.ExText>("textSource", out var __tbv1);
                this.textSource = __tbv1;
            }

            #endregion ObjectBinding Generate 
        }
        #endregion Template Generate,don't modify

        #region fields & properties
        protected UIB_UIN_SourceFrom ui { get; set; }
        #endregion

        protected override void BeforeInit()
        {
            ui = new UIB_UIN_SourceFrom();
            ui.InitBinding(this.csObjBind);
        }

        protected override void OnInit()
        {

        }

        protected override void OnShow()
        {

        }

        protected override void OnHide()
        {

        }

        protected override void OnDispose()
        {

        }
    }
}
